The Final Shape and Update 8.0.0.1 brought a rework to Xur. With the latest update, Xur now offers a rank up system and other items. Now that Legendary Shards have been removed, Strange Coins are the new currency for Xur, which can be earned through various sources such as Vanguard and Crucible activities. We are working to learn more about the changes and plan on making a new infographic for Xur once more information is obtained. View Xur’s full inventory here.
NOTE: The in-game “Next week in Destiny” pop up did not appear for us this week. We are working to confirm activities next week and will provide a preview (although it may be more of a prediction based on past information).
Xûr‘s Loot
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.
Departs: Tuesday, June 11 @ 10 AM PDT
Where is Xûr?
Note: This is where Xur will be located every week.
How to earn Strange Coins?
Completing activities like Crucible, Vanguard, and etc. drops Strange Coins (once we learn more, we will provide more details).
MULTIVARIOUS STRANGE OFFERS
Exotic Armor
Cost: 41 Strange Coins
Exotic Catalysts
Cost: x71 Strange Coins
- Sunshot
- Jotunn
Other
- Gambit Engram (23 Strange Coins)
STRANGE OFFERS
Exotic Gear
Cost: x23 Strange Coins
- Hawkmoon
- Cerberus +1
- Trinity Ghoul
- The Queenbreaker
- Exotic Engram
Legendary Weapons
Cost: x17 Strange Coins
- Farewell
- Shepherd’s Watch
- Last Perdition
- Hollow Words
- Steel Sybil Z-14
- Just in Case
- Quickfang
- Strange Weapon Engram (7 Strange Coins)
Legendary Gear
- Opulent Suits (x17 Strange Coins)
- Strange Armor Engram (x7 Strange Coins)
🛡️ View Armor
Opulent suits
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HELMET HELMET Opulent Stalker | TITAN HELMET Opulent Deulist Helm | WARLOCK HELMET Opulent Scholar |
HUNTER ARMS Opulent Stalker | TITAN ARMS Opulent Duelist Gauntlets | WARLOCK ARMS Opulent Scholar Wraps |
HUNTER CHEST Opulent Stalker | TITAN CHEST Opulent Duelist Plate | WARLOCK CHEST Opulent Scholar Robes |
HUNTER LEGS Opulent Stalker | TITAN LEGS Opulent Duelist Greaves | WARLOCK LEGS Opulent Scholar Boots |
HUNTER CLASS ITEM Opulent Stalker | TITAN CLASS ITEM Opulent Duelist Mark | WARLOCK CLASS ITEM Opulent Scholar Bond |
Note: This format is temporary until we get tables (with links and images) updated showing loot.
Rank Up Rewards
🟡 Next Major Rank: Strange Engram
🟡 Rank 4: Enhancement Core
🟡 Rank 7: Enhancement Prism
🟡 Rank 10: Exotic Engram
🟡 Rank 13: Ascendant Shard
🟡 Rank 16: Ascendant Alloy + Exotic Cipher
Note: We are working on a permanent table showing rewards.
RELATED
Salvation’s Edge World First Race Details
Launches: Live Now
Details
- Contest Mode enabled: 48 hours
- Required Power Level: All Guardians participating during Contest Mode will need to be at least 1965 Power Level to be at the cap through all of the encounters.
Entry Requirements
At least the Fireteam leader must have completed The Final Shape campaign and Wild Card Exotic quest to launch the raid. Warning: For those going into the raid before completing the campaign and quest keep in mind the Salvation’s Edge raid does contain spoilers.
Note: Fireteams are no longer required to return to orbit to finish the race. The first fireteam that finishes every encounter and loots the final chest will be declared the winner. View all official rules on Bungie’s website.
View Twitch Drops
The following Twitch Drops are active between 9:30 AM PT on June 7 and 9:30 AM PT on June 9.
Stand in Salvation Emblem
Watch at least 2 hours of any Destiny 2 streamer.
Roots Remain Emblem
Watch at least 2 hours of Destiny 2 Twitch Rivals stream or any participating Twitch Rivals creator.
Wrest the Heart Emblem
Subscribe to a Destiny 2 streamer.
Other Twitch Goodies
Twitch Drop | Active From | Requirement | Item |
---|---|---|---|
PopGhost Global Chat Emote | 9:30 AM PT on June 7 and 9:30 AM PT on June 14 | This chat emote will be available to all users of Twitch. | |
Scanning Ghost Chat Badge | 9:30 AM PT on June 7 and 9:30 AM PT on June 9 | Stream Destiny 2 for 30 minutes. | |
Ghost Chat Badge | 9:30 AM PT on June 7 and 9:30 AM PT on June 9 | Watch 15 minutes of The Final Shape raid on Twitch Rivals. |
Related/More Details:
RECENT NEWS
“TWID” Highlights
Here’s a look at some highlights from the latest This week in Destiny post by Bungie
Save the Dates
- June 11: Echoes launches
- June 14: Trials of Osiris will be back
- Week of July 2: Iron Banner first week
- Week of August 6: Solstice begins
New Witherhoard Ornament
The new Aldrovanda Witherhoard weapon ornament byNinth Rivens is now available in the Eververse store!
Check it out:
Check out the full TWID for a full in-depth look!
News and Updates
VisitBungie.netfor news, updates, and more.
Weekly Articles & Updates
The Final Shape
- The Final Shape webpage
- Into the Light and The Final Shape Gameplay Preview Recap
- Dev Insight: BRAVE Arsenal
- Dev Insight: Prismatic Deep Dive
Season 23 Articles
- Season of the Wish webpage
- Welcome to Season of the Wish
- Dev Insights: Fireteam Finder Beta First Look
- Dev Insights: Season 23 Weapon Tuning Preview
Helpful Links and Resources
Recent Changes and Updates (TFS)
Destiny Content Vault (Year 7)
The following will move into the Destiny Content Vault starting on June 4:
Items Being Deprecated at the Start of Year 7
- All Bounties, Missions, Quests, Engrams, Seasonal Heirlooms, and Artifacts from Season of Defiance, Season of the Deep, Season of the Witch, Season of the Wish, and Into the Light
- All Ritual and Pinnacle Weapons and Ornaments from Tower Vendors (the gear will become available in the Monument to Lost Lights Exotic Archive)
- Legendary Shards
- Vanguard, Crucible, and Gambit Bounties (These are being replaced with a new Ritual Pathfinder rewards system.)
- Mementos (These will become one-time consumables with the launch of The Final Shape and will appear unlocked for use on any crafted weapon when consumed.)
- Dismantling these before The Final Shape launches will not add them to your crafted weapon inventories.
- Spec Mods: Boss Spec, Taken Spec, Minor Spec, Major Spec, Adept Big
- Ones Spec
- Defiant Keys
- Deep Dive Keys
- Salvage Keys
- Fishing Tackle
- Witch’s Keys
- Powerful Offerings
- Robust Offerings
- Feeble Offerings
- Lair Keys
- Wish Tokens
- Trophies of Bravery
- Resonant Alloy
- Harmonic Alloy
Learn more:
Destinations
- The Farm
- H.E.L.M. Wings
- The Plunge
- Dive Tank
- Athenaeum
- Spirit’s Anchor
- Hall of Champions
Campaigns and Season Narratives
- Season of Defiance
- Season of the Deep
- Season of the Witch
- Season of the Wish
- Into the Light
Activities
- Defiant Battlegrounds
- Salvage
- Deep Dives
- The Imbaru Engine
- Savathûn’s Spire
- Altars of Summoning
- Riven’s Lair
- The Coil
- Arenas (visit link below for full list)
- Quest Missions (Retribution, Invoke, Conjure, Sunder)
Exotic Quests and Rewards
- The Variable (Vexcalibur Glaive)
- We Stand Unbroken (Brazen Spark Ship)
- The Bladed Path (Laminos Sparrow)
- Wishing All the Best (Wish-Keeper Bow)
- Deep Dive: The Whetstone Encounter (Wicked Implement Scout Rifle)
- Sonar Station Rank 16 Reward (Akashic Revelation Ship)
- Spirit of Riven Rank 16 Reward (Gloaming Journeyer Sparrow)
Triumph Rewards
- Legendary Trifecta (Common Nobility Sparrow)
- Firmware Update (Scribetrace Shell)
- Aquarium Vivarium (Síocháin’s Scuba Shell)
- Weekly Wetwork (To Be Remembered Sparrow)
- Severance (Tymbal Lucidae Ship)
- Spire of Legends (Pharmakos Shell)
- Resplendent Ritual (Sparagmos Ship)
- Familiar Felines (Wyrmguard Shell)
- Reward: Ghost Shell (Laurel Shell)
- Reward: Sparrow (Fire-Gilt Quadriga Sparrow)
Vendors
- War Table
- Sonor Station
- Ritual Table
- Lectern of Divination
- Mara Sov
- Spirit of Riven
- Lord Shaxx (Hall of Champions)
- Arcite 99-40 (Hall of Champions)
Learn more:
The Final Shape – Enhanceable Weapons
Reminder: All new and reprised weapons from Prophecy dungeon and Guardian Games All-Stars, as well as new weapons to the rotation for Iron Banner, Trials of Osiris, and Nightfall will all be retroactively enhanceable when The Final Shape launches on June 4.
Source: Bungie
The Final Shape Weapons Tuning
The following information below is from this Bungie blog post.
WEAPON ARCHETYPES
Bungie has increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
- Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
Bungie was already happy with the damage output of Exotic Primary weapons and Trace Rifles, so they only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
- Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
In addition to compensating for the removal of Spec mods, Bungie has buffed some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
- Increased base PvE damage versus all combatants.
- Pulse Rifles: 20%
- Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
- Pellet Shotguns: 10%
- Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
- Slug Shotguns: 9%
- Fusion Rifles: 7%
- Exceptions: One Thousand Voices. (This one was just buffed.)
- Sniper Rifles: 7%
- Exceptions: Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm. (These are both performing well.)
- Glaive projectiles: 7%
- Linear Fusion Rifles: 5%
- Pulse Rifles: 20%
- Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
- Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
- Auto Rifles and Pulse Rifles: 15%
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- Submachine Guns: 10%
- Hand Cannons: 5%
- Increased damage versus Majors (orange bars).
- Trace Rifles: 20%
- Increased damage globally, including PvP.
- Machine Guns: 7%
- Swords: 7%
- Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we’ve pulled it down slightly on a handful of weapons.
- Reduced splash damage by 10%:
- Sunshot
- Trinity Ghoul
- Polaris Lance
- Graviton Lance
- Reduced splash damage by 10%:
- Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
- For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
- Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
- 2-burst: Heavy Burst
- Includes Sidearms, Hand Cannons, and Pulse Rifles.
- 3-burst: Adaptive Burst
- Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
- 4-burst: Aggressive Burst
- Includes Pulse Rifles.
- 2-burst: Heavy Burst
- Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
- Scout Rifles
- Updated the hip-fire reticle to better show accuracy and aim-assist state.
- Hand Cannons
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Crimil’s Dagger (Iron Banner)
- Stability: 23 to 31
- Handling: 23 to 31
- Magazine Size: 8 to 9
- Airborne Effectiveness: 10 to 21
- Something New (Solstice)
- Stability: 27 to 30
- Handling: 24 to 30
- Magazine Size: 8 to 9
- Crimil’s Dagger (Iron Banner)
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Low inventory Sniper Rifles were a little too low in PvE for our liking, so we’ve increased the minimum.
- Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
- Linear Fusion Rifles
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn’t have a gameplay effect. In this pass, we’re adjusting the blast radius.
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
- Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we’ve pulled the length of the wave back a little.
- Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- Swords
- Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
- Bug fixes:
- Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
- Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword’s energy recharge delay.
- Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.
EXOTICS
Divinity
- Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King:
- Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil’s Ruin
- Fixed an issue where the firing animation from Devil’s Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry
- Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn’s Wolfpack Rounds
- Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
- On Gjallarhorn, they will use Solar effects.
- On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice’s burn
- Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga
- Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn’t receive this cooldown.)
Necrochasm
- Intrinsic perk now provides increased reload speed after precision kills.
- Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
- Catalyst has been rebuilt.
- One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
Lament
- Reduced healing effect by 20%.
- While this weapon does inherit the 7% global buff to Swords, we’ve reduced the damage of the high end of the chained heavy attack by 20% from that point.
- This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man’s Tale
- Baseline:
- Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
- Increased reload speed benefit of Cranial Spike stacks.
- With catalyst, iwhen hip-firing:
- Slightly reduced accuracy benefits.
- Increased magnetism falloff scale (1.6 to 1.7).
- Increased baseline rate of fire from 130RPM to 140RPM.
- Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony
- Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth
- Increased area-of-effect (AoE) damage such that it doesn’t lose noticeable damage due to not dealing impact damage.
- Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker
- Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
- Increased reserve ammunition by 3.
Cerberus+1
- Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
Bastion
- Reworked Saint’s Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana’s Vow
- Breaking a matched shield or piercing a Champion’s Barrier will cause the target to ignite.
Deterministic Chaos
- This weapon is now intrinsically anti-barrier.
- The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
- Heavy Metal now causes every 4th bullet to make targets volatile.
- Vexadecimal now causes every 16th bullet to also weaken targets.
The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons)
- The Fundamentals now maintains its state across death or respawn.
PERKS
Alacrity
- Will no longer work in Rumble.
Archer’s Gambit
- Reduced draw time buff from 66% to 60%.
- Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber
- Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction
- Special: About 15% smaller AoE size and 20% less damage.
- Heavy: Same AoE as before and 30% more damage.
Eddy Current
- Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
- Also provides a bonus to handling and a 5% scalar on each stat at base.
- Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog
- Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability
- These no longer drop off when pulling out a Ghost or similar actions.
- Now partially refill the weapon’s magazine on activation.
Chill Clip
- Adjust the number of slow stacks applied based on properties of the weapon.
- In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
- All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground
- Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
- PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
Killing Tally
Perks that currently match your equipped subclass have been changed as follows:
- Osmosis and Tessellation now match the damage type of your equipped grenade.
- Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct
- Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.
Source: Bungie
Weapons No Longer Available
The following weapons are leaving the loot pool on June 4. Normal variants will be obtainable through focusing with their respective vendors, Adept variants are only obtainable if it is a featured weapon.
Weapon | Type | Last Week | Source | |
Unexpected Resurgence | Glaive | Out of Rotation |
Trials of Osiris | |
Cataphract GL3 | Grenade Launcher | April 23 - 30 |
Trials of Osiris | |
| The Messenger | Pulse Rifle | May 14 - 21 |
Trials of Osiris |
| Igneous Hammer | Hand Cannon | May 21 - 28 |
Trials of Osiris |
| Braytech Osprey | Rocket Launcher | April 9 - 16 |
Nightfall |
| Loaded Question | Fusion Rifle | April 23 - 30 |
Nightfall |
| Jorum's Claw | Pulse Rifle | April 30- May 7 |
Iron Banner |
| Bite of the Fox | Sniper Rifle | April 30 - May 7 |
Iron Banner |
| Pressurized Precision | Fusion Rifle | April 30- May 7 |
Iron Banner |
| Swarm of the Raven | Grenade Launcher | April 30- May 7 |
Iron Banner |
Trials of Osiris
OUT OF ROTATION
Unexpected Resurgence Glaive
LAST WEEK OF APRIL 23
Cataphract GL3 Heavy Drum Grenade Launcher
LAST WEEK OF MAY 14
The Messenger Pulse Rifle
LAST WEEK OF MAY 21
Igneous Hammer Hand Cannon
Nightfall
LAST WEEK APRIL 9
Braytech Osprey Rocket Launcher
LAST WEEK APRIL 23
Loaded Question Fusion Rifle
Iron Banner
LAST WEEK APRIL 30 FOR THE FOLLOWING WEAPONS:
Jorum’s Claw Pulse Rifle
Bite of the Fox Sniper Rifle
Pressurized Precision Fusion Rifle
Swarm of the Raven Heavy Grenade Launcher
The Final Shape Power Level
Power Level Changes
The Power system has been updated in The Final Shape to make it more intuitive and approachable. Here’s the goals they had in mind:
- Power offers a meaningful progression that rewards players with a real sense of getting stronger.
- Destiny 2 is a game you can always play with your friends, regardless of your Power level.
- Lower the barrier to entry for Destiny 2’s story content.
- Power should be intuitive and understandable, both for experienced and new players alike.
Now for a look at the changes.
Power Bands
In The Final Shape, the Soft Cap will only require 40 Power to reach (down from the usual 150).
- Power Floor: 1900
- Soft Cap: 1940
- Powerful Cap: 1990
- Hard Cap/Pinnacle Cap: 2000
Note: Like past the campaign in Lightfall and The Witch Queen, all players who complete The Final Shape campaign on Legendary difficulty will be rewarded with a full gear set at 1960 Power (+20 into the Powerful band). Contest mode for The Final Shape will be at 1965 so this helps get you raid-ready!
Fireteam Power
- The player with the highest Power becomes the “Power Leader,” boosting others’ power within five points below theirs, unless already higher.
- Fireteam Power affects activity difficulty, while your base Power level determines rewards.
- As the Power Leader, you get a commendation boost post-activity.
Image via Bungie (Your Power level will now be displayed next to the Activity Power Cap, right by the launch button, so you can easily determine how difficult the activity will feel.)
Unsunsetted
- Power limits have been completely removed from all items.
Activity Power
In The Final Shape, activities will be split into two categories: Power Disabled and Power Enabled.
- Power Disabled activities play the same for everyone, no matter their Power level.
- Power Enabled activities, by comparison, are where you grow stronger by improving your Power. These each have an Activity Power Cap, or a Power level at which you will have achieved maximum effectiveness.
NOTE: Gameplay tuning in existing high-difficulty content remains unchanged.
Every Power Enabled activity falls into one of five difficulty tiers or one unique mode:
Difficulty Tier | Activity Power Cap | How to Master | Example Activities |
---|---|---|---|
Standard | 1945 | Focus on growing your Power level to the Powerful and Pinnacle caps. | Vanguard Ops, Seasonal activities, Exotic missions, raids, and dungeons |
Advanced (Previously Hero) | 1995 | Optimize your individual buildcrafting for Nightfall-style gameplay, while still matchmaking with other players. | Nightfalls |
Expert (Previously Legend) | 2005 | Optimize your fireteam composition and rely on your ability to work together as a team. | Nightfalls, Lost Sectors, Seasonal activities, Exotic missions |
Master | 2010 | Optimize your execution, leveraging the skills built by engaging with other tiers of difficulty. | Nightfalls, Lost Sectors, raids, and dungeons |
Grandmaster | 2020 | Tie it all together and demonstrate true mastery to overcome pinnacle challenges in Destiny 2. | Nightfalls |
Contest Mode | 1965 | A unique, limited-time challenge where each raider will have to demonstrate their gameplay. In this mode, Fireteam Power will not apply. | Day-one raid |
Artifact Bonus Power
- No changes, the Seasonal Artifact will be staying the same at its core.
- The number of weeks available for Seasonal Challenges has been increased, they also will getting a buff to XP rewards.
Account-Wide Power
- Gear earned on any character will drop with a Power level relative to the highest Power character on your account.
Reward Power
“For some time now, select activities (such as ritual playlists) have had a chance of dropping a Powerful reward with +1 Power for players between the Soft Cap and the Powerful Cap. In The Final Shape, we’re extending this beyond those select activities to just about every reward source in Destiny 2!”
Changes:
- Expanding the reward system to include almost every activity in Destiny 2 for earning Powerful rewards.
- Allowing players more flexibility in their choice of activities to progress towards the Powerful Cap.
- Ensuring items purchased from vendors drop at a minimum of 3 below the player’s highest Power level.
- Adjusting reacquired items from Collections to drop at a minimum of 5 below the player’s highest Power level.
Resources
Sources
Bungie/Destiny 2 (all images via Bungie unless noted otherwise)
light.gg
r/destinythegame